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[Cutting-edge Technologies in Higher Education] Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation Volume 6 || Game Mechanics for Classroom Engagement

[Cutting-edge Technologies in Higher Education] Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation Volume 6 || Game Mechanics for Classroom Engagement

Wankel, Charles; Blessinger, Patrick
  • 作者Wankel, Charles; Blessinger, Patrick
  • 文件大小286.63KB
  • 发表时间2012
  • DOI10.1108/S2044-9968(2012)000006C006
  • 页码67-94
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